eAcceleration Corp.

Game Developer

This job was to maintain the competitiveness of the game T4C ("The 4th Coming", ~450 K-lines of ugly C++) by improving it. This job allowed me to work in coordination with the constraints of graphical designers and gamers. To coordinate the development and deployment of new releases, I taught other developers how to use Subversion to synchronize their work. The team was working remotely from many countries around the world.